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luciferin | 4 months ago

This is fun to see right now. I've been playing around with CRT shaders in retroarch for the last few days. My main goal is to use the [CRT-Beam-simulator](https://github.com/blurbusters/crt-beam-simulator) at 120hz and get some sort of CRT slot or shadow mask at the same time. I've landed on some settings I enjoy for N64 games, and it really has improved the experience for me.

On the post's notes on the Sonic waterfall effect, the [Blargg NTSC Video Filter](https://github.com/CyberLabSystems/CyberLab-Custom-Blargg-NT...) is intended to recreate that signal artifact, but similar processing is included in a lot of the CRT shaders that are available. I found that RGB had a visual artifact when moving that made the waterfall flicker, but composite didn't, so I played on that setting. Running it with the beam simulator is probably causing some of that.

discuss

order

dmonitor|4 months ago

Using an OLED display? I've found that's the only type of display that can even come close to reproducing the CRT look

willis936|4 months ago

The blacks are there, but the brightness is not. I just played some smash 64 on a CRT last weekend and using an OLED for my desktop.