(no title)
nuje
|
13 years ago
Yeah, the freely available Python libs may not seem polished enough. [edit: not that I have experience trying to ship multiplatform games with them] But: if you flip it around embedding Python in your C++ framework as a "scripting engine", it's pretty crappy
too compared to a natively Python-driven system. And
since most people aren't starting from scratch it's
not so easy to configure the custom engine as a bunch of Python
extensions either.
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