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capitain | 4 months ago
No subscriptions! Either the applications were free or it's a one-off fee/shareware kind of thing.
And it's ofcourse nostalgia, I made my first game for Palm OS over 20 years ago, it was nice to revisit it and get familiarized again with how the whole build system worked.
anthk|4 months ago
simmons|4 months ago
3036e4|4 months ago
"I have fond memories of some z-machine interpreter on the Palm that I found easier to play with than anything on my desktop computer. There were lots of shortcut buttons and thanks to the stylus it was still easy to use those (vs a touchscreen using ony fingers where you need huge buttons to hit). You could also tap any word in the output to bring up a context menu of actions (e.g. to examine or pick up objects mentioned in room descriptions) and that list of actions was a combination of a configurable global list and a game-specific list you could add actions to. Could play through entire games and barely ever have to type anything. Had a folding keyboard, but no memory of using that for interactive fiction."
From looking at my old hoarded palm files I think that the interpreter was PalmPilotFrotz, still available on the if-archive: https://ifarchive.org/indexes/if-archive/infocom/interpreter...
lxgr|4 months ago
I had a foldable one with (almost?) full-sized keys that I really enjoyed using. It connected via infrared, which was a bit strange but made it compatible with different generations of device connectors.