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codetiger | 4 months ago

I was with a similar assumption that thread per core might be the best approach for one of my OpenSource Rust libraries that is a Workflow Orchestration engine. The engine is focused on payment processing. The perv version had thread local engine and focused on thread per core. When I moved to a pure async based engine using tokio runtime and all underlying libraries made thread safe, it improved the performance 2x. The entire workload being fully CPU driven with no IO. I was assuming tokio mostly does better only for IO based workloads, however my tests proved me wrong. Now am not moving away from async approach. https://github.com/GoPlasmatic/dataflow-rs

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