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mangamadaiyan | 4 months ago
Unoptimized code would easily take tens of minutes to render the Mandelbrot in 640x480x256 on a 486. FractInt (written by Ken Shirriff) was fast, but would still take tens of seconds, if not longer -- my memory is a little hazy on this count.
ErroneousBosh|4 months ago
Fractint ran blindingly fast on that compared to pretty much everything else we had at the time, and again it could show it on a 640x480x256 colour screen. We kept it round the back and only showed it to our most serious customers, and our Fractint-loving mates who came round after hours to play with it.
It still took all night to render a Lyapunov set.