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funflame | 4 months ago
I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.
funflame | 4 months ago
I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.
bertylicious|4 months ago
walkabout|4 months ago
I once had a glimpse behind the scenes of the online sports gambling industry (only for a few months—turns out that was my limit of how utterly disgusting an industry I could participate in and still, literally, sleep at night!) and it answered a question for me.
The question was: “How did professional gaming get so incredibly big so very fast?” Its quick rise seemed to me to have started well before the broad normalization and rise of gaming in mainstream pop culture, so had always seemed to me like the cart coming before the horse, and I’d never been able to figure out how or why it’d happened that way.
The answer was gambling. Professional video gaming is all but completely a gambling industry. That’s where the money and promotion came from. Sponsorships, sure, but that’s secondary and would drop off to a large degree without the boost from gambling. And I mean gambling on the matches, not just sponsorship by gambling sites. It’s a betting industry.
(Online gambling’s also all wrapped up in right wing political money and funding right wing media[!] in, at least, the US, was another thing I learned that I hadn’t expected)
retsibsi|4 months ago
You know this is meaningless.
> Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids?
An alternative would be not to run a gambling business. If that's too much to ask, then yeah, they probably should be required to exclude children.
> I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.
This implies that casinos (and liquor stores, and tobacconists, and so on) should be allowed to serve children.
paradoxyl|4 months ago
Spacemolte|4 months ago
I'm willing to bet a lot of the young people struggling with gambing addictions started with loot boxes like the ones valve make a ton of money on.
portaouflop|4 months ago
You can’t make a non-toxic free2play game.
People need to buy from stores like GoG and stop supporting f2p games at all.
Of course that’s never going to happen; an entire generation was raised on f2p