(no title)
d0100 | 4 months ago
It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable
d0100 | 4 months ago
It's really hard having to be a 3D modeler, animator, art director, developer and having good enough taste to know you're never going to have the time to build what you find acceptable
AgentMatrixAI|4 months ago
The trickiest part is really using 3D and it comes with lot of extra scoping you normally take for granted: animation, uv texture, rigging for humanoids, making sure stuff doesn't clip through etc.
Still learning Blender but its very slow. I haven't tried the MCP for it yet but I want to get proficient at it to be able to produce psx graphic models and textures...
nineteen999|4 months ago