top | item 45698830 (no title) joanniso | 4 months ago Metal cannot be used on Android. Your business logic can be ported - if it's separated as a library. If you don't want to separate it, Skip can handle bridging a lot of Apple libraries including SwiftUI. discuss order hn newest lukko|4 months ago Thanks - I see, so swift packages for everything.What would be the equivalent shader / GPU language on Android? OpenGL? thomspoon|4 months ago OpenGL or Vulkan, you might be able to have some luck transpiling metal shaders to spirv-cross at a cursory look load replies (1) rahkiin|4 months ago Vulkan with glsl to spirv compiler would be equivalent
lukko|4 months ago Thanks - I see, so swift packages for everything.What would be the equivalent shader / GPU language on Android? OpenGL? thomspoon|4 months ago OpenGL or Vulkan, you might be able to have some luck transpiling metal shaders to spirv-cross at a cursory look load replies (1) rahkiin|4 months ago Vulkan with glsl to spirv compiler would be equivalent
thomspoon|4 months ago OpenGL or Vulkan, you might be able to have some luck transpiling metal shaders to spirv-cross at a cursory look load replies (1)
lukko|4 months ago
What would be the equivalent shader / GPU language on Android? OpenGL?
thomspoon|4 months ago
rahkiin|4 months ago