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joanniso | 4 months ago

Metal cannot be used on Android. Your business logic can be ported - if it's separated as a library. If you don't want to separate it, Skip can handle bridging a lot of Apple libraries including SwiftUI.

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lukko|4 months ago

Thanks - I see, so swift packages for everything.

What would be the equivalent shader / GPU language on Android? OpenGL?

thomspoon|4 months ago

OpenGL or Vulkan, you might be able to have some luck transpiling metal shaders to spirv-cross at a cursory look

rahkiin|4 months ago

Vulkan with glsl to spirv compiler would be equivalent