Yep. People have been doing this kind of stuff for computer games for decades. It's actually not that difficult. It's not clear what novel problem is being solved here.
Yeah but those traditional procgen techniques don't use AI, and this one does use AI. They solved the problem of them not being AI enough for the AI era. AI!
In Mario 64 there is a staircase you can run up forever, granted it looks the same no matter how long you have Mario run up the stairs, but that certainly fits "big but uninteresting 3d world."
jsheard|4 months ago
agravier|4 months ago
NBJack|4 months ago
Minecraft is of course the poster child for very large worlds of interest these days.
Dwarf Fortress crafts an entire continent complete with a multi-century history, the results of which you can explore freely in adventure mode.
Most of the recent examples of 3D worlds like the post tend to do it through wave function collapse.
sirtaj|4 months ago
SiempreViernes|4 months ago
antonvdi|4 months ago