(no title)
TheTon | 4 months ago
It’s really unclear what it means to support old games but not old apps in general.
I would think the set of APIs used by the set of all existing Intel Mac games probably comes close to everything. Certainly nearly all of AppKit, OpenGL, and Metal 1 and 2, but also media stuff (audio, video), networking stuff, input stuff (IOHID etc).
So then why say only games when the minimum to support the games probably covers a lot of non games too?
I wonder if their plan is to artificially limit who can use the Intel slices of the system frameworks? Like hardcode a list of blessed and tested games? Or (horror) maybe their plan is to only support Rosetta for games that use Win32 — so they’re actually going to be closing the door on old native Mac games and only supporting Wine / Game Porting Toolkit?
dagmx|4 months ago
That’s a much smaller target of things to keep running on Intel than the whole shebang that they need to right now to support Rosetta.
TheTon|4 months ago
rincebrain|4 months ago
TheTon|4 months ago
And then the next question is why? It's not like they've ever promised much compatibility for old software on new macOS. Why not let it be just best effort, if it runs it runs?