I'm sorry to say I was once heavily involved in this. I am Kyek, or "Kytek" as the article misspelled. Among other things, I wrote and maintained Appulo.us, and the quote at the end of the article is mine.
While many called BS on the whole "we do it for trials" aspect -- and who can blame them? -- that is, in fact, how this all started. A small group of people on IRC and a forum, who figured out how astonishingly easy it was to dump the entire unencrypted executable from RAM, who shared apps among each other because those little $1-5 purchases added up to a lot when the apps proved misrepresented and worthless. Back then, it was far more common that reviews were gamed and descriptions were blatantly false, and 'lite' versions were quite rare.
I eventually left when that dynamic became an obvious foregone conclusion, and only a very small handful of us continued to purchase the apps that we intended to keep. Frustratingly enough, those who remained and admitted behind closed doors that they were in it for the free apps kept up that mantra, so it became far more of a joke than a meaningful message. I'd have loved to see Apple innovate and find a way to offer developers an easy method of providing time or usage-limited trials, but their response was to dump money into legal rather than R&D.
This article is really nothing new; nothing has changed much from a standpoint of the piracy or Apple's reaction to it since Appulous launched, except Apple's methods are more streamlined and so are the pirates'. However, this article makes the same misleading assumption that all the articles of the past made: They assume that every pirated app is a missed sale.
When you report that 92% of your application's installs are pirated copies, the implication is strong that you've missed out on 92% of sales. That's simply not the case. Many people -- and let's be realistic with the demographic, many young teens who may not even have access to purchase apps on their own -- install these apps just because they're free. If piracy weren't as easily available, I have no doubt that the 92% figure would shrink in direct proportion to the number of installs. Reporting otherwise is wholly inaccurate, and exaggerates the impact that this community has had. And I say that as someone who hasn't supported the community and in fact has spoken out against it for years.
Appulous was an education for me. It taught me about running seriously high-traffic sites, and query optimization and caching algorithms unlike anything I thought I'd ever dig into. Over the past five years that's transported me professionally into a great position where I get to coach dev teams through that kind of work daily, and continue innovating and learning about scalable design. As a vehicle for rapid improvement in my trade, it was a fantastic opportunity. But as for the the lasting impact my contributions have had on the topic and on indie developers, I'm deeply regretful, and disappointed. Apptrackr's proved that if it weren't me, it would have been someone else; it's just a shame that the agenda has switched so obviously from pushing for a better app store to enabling single-tap piracy -- regardless of the _actual_ impact that might have on sales.
Hello, Kyek. I was also involved in this. I am happy to see you here as I remember your work. I remember when people figured out that GDB would let you dump the decrypted memory and you could put it back into the main executable file with a hex editor or dd. I can't help but think the real tragedy is that apple didn't work to make it harder to pirate apps. I really think they missed out on this.
> The security vendor said more than 92 percent of paid iOS apps were pirated
But what % of the total user-base actually pirate apps? That is the more important figure.
As an aside: I've "educated" a few acquaintances re: pirating apps on their jailbroken devices. They indicated they getting apps for "free" was a benefit of jailbreaking. I responded by telling them that many of the apps they'd jailbroken were not built by large corporations, but actually indie dev houses or even lone developers. When they realised they weren't 'sticking it to The Man' they appeared to boast a little less about this particular benefit.
Whether it actually changed their behaviour is another thing.
The important part of the quote is "for jailbroken devices." I haven't seen any solid numbers on how many people jailbreak, but the various quotes for the US at least seem to hover around 10%. That is pretty low.
There's an inaccuracy - Dead Trigger was hit hard by piracy on Android, not on iOS. I think Lifehacker publicized it after the creator made it free on Android - "buy it on iOS to show support!"
I thought we were supposed to be outraged at having DRM forced upon us because developers don't trust us. Now we have to be concerned that "less than five percent of apps were secured against cracking"?
I find the double-standards that people have quite interesting; what was really striking to me was seeing that it was often the exact same individuals who would argue against technologies like DRM and laws like SOPA while at the same time lamenting widespread piracy and demanding effort be put into stopping it (with explicit descriptions of possible schemes that involve either DRM or centralized filters very similar to those we would see under SOPA). When you point out the hypocrisy directly, these people get quite defensive. :(
[+] [-] TomFrost|13 years ago|reply
While many called BS on the whole "we do it for trials" aspect -- and who can blame them? -- that is, in fact, how this all started. A small group of people on IRC and a forum, who figured out how astonishingly easy it was to dump the entire unencrypted executable from RAM, who shared apps among each other because those little $1-5 purchases added up to a lot when the apps proved misrepresented and worthless. Back then, it was far more common that reviews were gamed and descriptions were blatantly false, and 'lite' versions were quite rare.
I eventually left when that dynamic became an obvious foregone conclusion, and only a very small handful of us continued to purchase the apps that we intended to keep. Frustratingly enough, those who remained and admitted behind closed doors that they were in it for the free apps kept up that mantra, so it became far more of a joke than a meaningful message. I'd have loved to see Apple innovate and find a way to offer developers an easy method of providing time or usage-limited trials, but their response was to dump money into legal rather than R&D.
This article is really nothing new; nothing has changed much from a standpoint of the piracy or Apple's reaction to it since Appulous launched, except Apple's methods are more streamlined and so are the pirates'. However, this article makes the same misleading assumption that all the articles of the past made: They assume that every pirated app is a missed sale.
When you report that 92% of your application's installs are pirated copies, the implication is strong that you've missed out on 92% of sales. That's simply not the case. Many people -- and let's be realistic with the demographic, many young teens who may not even have access to purchase apps on their own -- install these apps just because they're free. If piracy weren't as easily available, I have no doubt that the 92% figure would shrink in direct proportion to the number of installs. Reporting otherwise is wholly inaccurate, and exaggerates the impact that this community has had. And I say that as someone who hasn't supported the community and in fact has spoken out against it for years.
Appulous was an education for me. It taught me about running seriously high-traffic sites, and query optimization and caching algorithms unlike anything I thought I'd ever dig into. Over the past five years that's transported me professionally into a great position where I get to coach dev teams through that kind of work daily, and continue innovating and learning about scalable design. As a vehicle for rapid improvement in my trade, it was a fantastic opportunity. But as for the the lasting impact my contributions have had on the topic and on indie developers, I'm deeply regretful, and disappointed. Apptrackr's proved that if it weren't me, it would have been someone else; it's just a shame that the agenda has switched so obviously from pushing for a better app store to enabling single-tap piracy -- regardless of the _actual_ impact that might have on sales.
[+] [-] AUmrysh|13 years ago|reply
[+] [-] truebecomefalse|13 years ago|reply
'99% of all apps have been cracked!' != '99% of all app downloads are theft'
[+] [-] elithrar|13 years ago|reply
But what % of the total user-base actually pirate apps? That is the more important figure.
As an aside: I've "educated" a few acquaintances re: pirating apps on their jailbroken devices. They indicated they getting apps for "free" was a benefit of jailbreaking. I responded by telling them that many of the apps they'd jailbroken were not built by large corporations, but actually indie dev houses or even lone developers. When they realised they weren't 'sticking it to The Man' they appeared to boast a little less about this particular benefit.
Whether it actually changed their behaviour is another thing.
[+] [-] norswap|13 years ago|reply
This very idea is explained really well in this article: http://blog.wolfire.com/2010/05/Another-view-of-game-piracy
[+] [-] delackner|13 years ago|reply
[+] [-] pronoiac|13 years ago|reply
Edit: I wasn't fully informed. They first made it free on Android, but they made it free on iOS a week later, giving the same reason. From Daring Fireball: http://daringfireball.net/linked/2012/07/23/dead-trigger
[+] [-] brainfed|13 years ago|reply
[+] [-] saurik|13 years ago|reply
[+] [-] zevyoura|13 years ago|reply
[+] [-] unknown|13 years ago|reply
[deleted]
[+] [-] ghshephard|13 years ago|reply
[+] [-] norswap|13 years ago|reply