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threetwoonezero | 3 months ago

I’m not experienced game designer, but I definitely view games a bit differently from the author. I don’t like complexity much tbh, and I’m sure there are people like me who enjoy some clicker like experience without game forcing me to solve problems

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tgv|3 months ago

Candy Crush was immensely popular. It's not exactly chess.

Raph_Koster|3 months ago

1. As the article says, "People will be willing to go along with pretty simple and pretty familiar problems as long as the feedback is great."

2. For arbitrary n x m boards, Candy Crush (and Bejeweled, it's predecessor), has been shown to be NP-complete. That means as a general class of problem, it's officially hard. This is why I said that "A lot of very good problems seem stupidly simple, but have depths to them." If you look at some of the ones I examine in this talk: https://www.raphkoster.com/games/presentations/games-are-mat... you'll see they are often what seems very simple!