As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.
jsheard|3 months ago
They kind of did, with their sudden pivot from primarily making singleplayer games to almost exclusively making F2P GaaS titles the instant they got a taste of lootbox money. Half-Life 3 and Portal 3 will never happen because Valve makes 100x as much money with 1/100th of the effort by peddling Counter Strike skins.
PetitPrince|3 months ago
saintfire|3 months ago
No official announcement yet.
pphysch|3 months ago
manjalyc|3 months ago
wlesieutre|3 months ago
monospacegames|3 months ago
bak3y|3 months ago
John23832|3 months ago
Lol Valve is taking a cut of a ridiculous amount of video game sales while releasing no games.
I like some of their work on the linux support side, but they have sold out as much as Apple has if anything.
haunter|3 months ago
Ah yeah unregulated illegal underage gambling, the great resistance. Gabe could shutdown the whole thing with 1 click, all the sites are using the Steam API, but they don't and you know why.
Valve did a lot of things good but they are also the original source of a lot of bad things from lootboxes to skin gambling to the FOMO battle pass cancer of modern gaming.
daedrdev|3 months ago
Loughla|3 months ago
Until people stop buying games from these places nothing will change.
jayd16|3 months ago
The issue is trying to force (or likely, continue) bad practices when they're clearly not working and then lacking the leadership to realize that a retaliatory layoff is only going to make things worse.
Aunche|3 months ago
shadowgovt|3 months ago
(But I may also argue the point they never sold out in terms of being a game studio as opposed to a publisher.... "So when's Half Life 3 releasing?")
worldfoodgood|3 months ago
They also take an absurd cut of developer income and saddle devs with costs that they don't always want. (Selling on Steam? Valve takes 30% and forces you to moderate the forums on your listing page that you cannot opt out of.)
They also have an internal culture that's been fairly regularly criticized as being pretty uncomfortable for women and minorities.
Valve has done some cool stuff, but let's not lionize them too much. They are probably better than an average company, for sure, but it's important to remember that they are also sketchy in some very gross ways as well.
xhrpost|3 months ago
https://www.latimes.com/archives/blogs/company-town-blog/sto...
umvi|3 months ago
vkou|3 months ago
I'm not sure how any of that is sketchy or gross. As far as marketplaces and platforms go, this is quite reasonable, and there are many successful games which are either not on Steam, or are cross-listed on multiple platforms, or are cross-listed on both Steam and the developer's own distribution channel.
I'll give you lootboxes, they are pretty shitty.
kotaKat|3 months ago
Fun fact: Nintendo's revenue split on WiiWare was 60/40, and required minimum downloads to even get your revenue out of Big N.
xinayder|3 months ago
Source?
Bombthecat|3 months ago
throw10920|3 months ago
> They also take an absurd cut of developer income
30%-20% is by no means "absurd", given the incredible value that Steam provides to developers: content delivery, payment processing, cloud saves, ratings, game tags, social integration, wishlisting and sale notification, search indexing, game discovery, a bunch of incredibly useful APIs including networking and input, Linux compatibility, and many, many other things.
In fact, 30% of revenue is well under what it would cost me to implement all of the features that I want from Steam as a developer, unless I somehow won the jackpot and ended up selling millions of copies (in which case I would end up only paying 20% of revenue anyway).
> and saddle devs with costs that they don't always want. (Selling on Steam? Valve takes 30%
Which you already mentioned, while somehow conveniently omitting the fact that the cut decreases to 20% if your revenue is high enough.
> and forces you to moderate the forums on your listing page that you cannot opt out of
This is the single possibly objectionable thing here.
> They also have an internal culture that's been fairly regularly criticized as being pretty uncomfortable for women and minorities.
~~Allegations~~ mean nothing. Are there successful lawsuits?
> Valve has done some cool stuff, but let's not lionize them too much.
Valve is incomparably better than every other major game distribution platform, which is the comparison that we're making. You are very intentionally making manipulative and dishonest points to try to paint Valve as worst than it is. Which makes sense, because you're a throwaway account.
eckmLJE|3 months ago
Forgeties79|3 months ago
sugarpimpdorsey|3 months ago
If they don't like the culture, then they should work elsewhere.
I hear Google is hiring.
Nothing worse than joining a company you contributed zero to building from the ground up, then unilaterally deciding the culture needs to change according to your whims, right now.
You might feel uncomfortable working in a black barber shop. Or a cat cafe with pet allergies. You've contributed nothing to their business, they shouldn't have to change for you.
abtinf|3 months ago
Hello LLM.
righthand|3 months ago
immibis|3 months ago
samiwami|3 months ago
robhlt|3 months ago
acedTrex|3 months ago
Apple is a firm technical gatekeeper to their ecosystem. Steam is not at all analogous to that for PCs.
duxup|3 months ago
axus|3 months ago
al_borland|3 months ago
How can user have an optional one-stop-shop that is sustainable for the long-term while not being “evil”.
unknown|3 months ago
[deleted]
zer00eyz|3 months ago
11 percent. That is the charge back rate in gaming. The "overall" stat for all transactions is something like 3 percent.
Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform.
Is 30 percent a lot. It sure is. Valve isnt a charity, this is how they chose to make money.
Meanwhile, AWS has a 30+ percent margin and I dont see CTO's lining up to run hardware...
daedrdev|3 months ago
preisschild|3 months ago
Definitely not comparable to Apple, which is forcing all iPhone users to use their own app store.
guywithahat|3 months ago
Case and point: Valve doesn't have a union.
ab5tract|3 months ago
You have to be very misguided to believe that the c suite in most companies is not engaged in n adversarial relationship with its employees, whether those employees are unionized or not.
array_key_first|3 months ago
This isn't a given, this is just an opinion, and one you didn't bother trying to argue for.
Many systems do function much better with adversarial units in them. Governments have the adversarial units of checks and balances. Companies have the adversarial forces of the market. A news paper has the adversarial units of editors to their writers.
NoraCodes|3 months ago