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rnoorda | 3 months ago

I enjoy the way Baldur's Gate 3 implements this- choices tend to align more along character axes than good/evil. There are indications for many small dialogue choices that say "Karlach approves" or "Astarion disapproves" to give you a sense of each character's values and personality, and they each have their own motivations. Some are more traditionally good or evil, but they all have reasons for doing what they do.

Choices occasionally feel fairly binary good/evil, but more often all choices have their pros & cons, and it's more about story and narrative in making my decisions.

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