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raphlinus | 3 months ago
The actual process of fine rasterization happens in quads, so there's a simple vertex shader that runs on GPU, sampling from the geometry buffers that are produced on CPU and uploaded.
raphlinus | 3 months ago
The actual process of fine rasterization happens in quads, so there's a simple vertex shader that runs on GPU, sampling from the geometry buffers that are produced on CPU and uploaded.
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