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coopierez | 3 months ago
Side node - I wonder if it's a millenial thing that our memories are worse due to modern technology, or perhaps we are more aware of false memories due to the sheer availability of information like this blog post.
coopierez | 3 months ago
Side node - I wonder if it's a millenial thing that our memories are worse due to modern technology, or perhaps we are more aware of false memories due to the sheer availability of information like this blog post.
Telaneo|3 months ago
Although some people do infact remember the differences, but I'd guess a lot of those incidents are caused by people experiencing them in fairly quick succession. It's one thing to remember the difference between a DVD 20 years ago and a blu-ray you only watched today, and another to watch a DVD 15 years ago and a blu-ray 14 years ago.
Izkata|3 months ago
For an example people here might be more familiar with, it's like how you can't even see bad kerning until you learn what it is, then start to notice it a lot more.
raudette|3 months ago
But I was never very good, and it has been decades, so I don't know how much of this is just poor memory - I actually don't think I'm good enough/play enough that the latency of modern input/displays makes a difference at my level.
I would love to try both side-by-side to see if I could pick out the difference in latency/responsiveness.
phantasmish|3 months ago
I find a good test is Punch Out!!! If it's much trouble at all for me to reach at least Great Tiger, the latency is really bad (even if I couldn't tell you just by looking). If I can get to Great Tiger without much trouble but struggle to do much damage to him before getting taken out, the latency's still unacceptably high for some games, but not totally awful.
Another good one's High Speed. If I can't land the final multi ball shot at least a decent percentage of the time (the game pauses the ball a couple times while police chatter plays, when you're set up for a multi ball, and after the last pause you can land the shot to initiate multi ball immediately and skip all the flashing-lights-and-sirens crap if you're very precise with your timing, it's like very-small number of milliseconds after the ball resumes its motion) then the latency is high enough to affect gameplay.
If I can land that shot at least 60-70% of the time, and if I can reach Bald Bull in Punch Out!!!, then probably any trouble I have in other games is my own damn fault :-)
I suppose as I age further these tests will become kinda useless for me, because my reflexes will be too shot for me to ever do well at these no matter how many hours of practice I've had over the decades :-(
Anyway, even in the best case you're always going to have worse display and input latency on a digital screen with a digital video pipeline and USB controllers than an early console hooked up over composite or component to a CRT. I've found it's low enough (even on mediocre TVs, provided they have a "game mode", and those are a ton worse than most PC monitors) for me not to mind much if the emulation itself is extremely snappy and is adding practically no extra latency, and there are no severe problems with the software side of the video & input pipelines, but otherwise... it can make some already-tough games unplayably hard in a hurry.
I do wonder about the experience of people who try these games for the first time in an emulator. They'll come to the game with no built-in way to tell if they keep slipping off ledges because the latency's like six frames instead of the ~ one it was originally, or because they just suck at it.
sunaookami|3 months ago
bspammer|3 months ago
Then a few years ago I was throwing out my parent's old CRT and decided to plug in the N64 one last time. Holy crap was it like night and day. It looked exactly as I remembered it, so much more mysterious and properly blended than it does on an LCD screen.
I don't see why the same wouldn't apply to films, sometimes our memories aren't false.
lysace|3 months ago