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janeway | 3 months ago
I run into this same failure mode often. We introduce purposeful scaffolding in the workflow that isn’t meant to stand alone, but exists solely to ensure the final output behaves as intended. Months later, someone is pitching how we should “lean into the bold saturated greens,” not realising the topic only exists because we specifically wanted neutral greens in the final output. The scaffold becomes the building.
In our work this kind of nuance isn’t optional, it is the project. If we lose track of which decisions are compensations and which are targets, outcomes drift badly and quietly, and everything built after is optimised for the wrong goal.
I’d genuinely value advice on preventing this. Is there a good name or framework for this pattern? Something concise that distinguishes a process artefact from product intent, and helps teams course-correct early without sounding like a semantics debate?
diskzero|3 months ago
Even with complete attention to detail, the final renders would be color graded using Flame, or Inferno, or some other tool and all of those edits would also be stored and reproducible in the pipeline.
Pixar must have a very similar system and maybe a Pixar engineer can comment. My somewhat educated assumption is that these DVD releases were created outside of the Pixar toolchain by grabbing some version of a render that was never intended as a direct to digital release. This may have happened as a result of ignorance, indifference, a lack of a proper budget or some other extenuating circumstance. It isn't likely John Lasseter or some other Pixar creative really wanted the final output to look like this.
janeway|3 months ago
ilamont|3 months ago
I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if you could afford decent German and Japanese components).
Even today, after digital transfers and remasters and high-end speakers and headphones, Hendrix’s late 60s studio recordings don’t hold a candle anything the Beatles did from Revolver on.
thaumasiotes|3 months ago
In the modern day, this has one extremely noticeable effect: audio releases used to assume that you were going to play your music on a big, expensive stereo system, and they tried to create the illusion of the different members of the band standing in different places.
But today you listen to music on headphones, and it's very weird to have, for example, the bassline playing in one ear while the rest of the music plays in your other ear.
sroussey|3 months ago
These versions were for radio only and thought of as cheap when done in person.
Later this was recorded, and being the only versions recorded, later generations thought that this is how the masters of the time did things, when really they would be booed off stage (so to speak).
It’s a bit of family history that passed this info on due to being multiple generations of playing the violin.
chiph|3 months ago
https://www.youtube.com/watch?v=3Gmex_4hreQ
If you want a recent-ish album to listen to that has good sound, try Daft Punk's Random Access Memories (which won the Best Engineered Album Grammy award in 2014). Or anything engineered by Alan Parsons (he's in this list many times)
https://en.wikipedia.org/wiki/Grammy_Award_for_Best_Engineer...
dboreham|3 months ago
Whoa there! Audio components were about the only thing the British still excelled at by that time.
nunez|3 months ago
petralithic|3 months ago
wpm|3 months ago
Otherwise, I wish I worked at a place like Oxide that does RFDs. https://rfd.shared.oxide.computer Just a single place with artifacts of a formal process for writing shit down.
In your example, writing down "The greens are oversaturated by X% because we will lose a lot of it in the transfer process to film" goes a long way in at least making people aware of the decision and why it was made, at least then the "hey actually the boosted greens look kinda nice" can prompt a "yeah but we only did that because of the medium we were shipping on, it's wrong"
halapro|3 months ago
gwbas1c|3 months ago
In Toy Story's case, the digital master should have had "correct" colors, and the tweaking done in the transfer to film step. It's the responsibility of the transfer process to make sure that the colors are right.
Now, counter arguments could be that the animators needed to work with awareness of how film changes things; or that animators (in the hand-painted era) always had to adjust colors slightly.
---
I think the real issue is that Disney should know enough to tweak the colors of the digital releases to match what the artists intended.
diskzero|3 months ago
xnx|3 months ago
Could it be the case that generating each digital master required thousands of render hours?
_bent|3 months ago
So I guess try separating your compensations from the original work and create a workflow that automatically applies them
pbronez|3 months ago
My solution is decision documents. I write down the business problem, background on how we got here, my recommended solution, alternative solutions with discussion about their relative strengths and weaknesses, and finally and executive summary that states the whole affirmative recommendation in half a page.
Then I send that doc to the business owners to review and critique. I meet with them and chase down ground truth. Yes it works like this NOW but what SHOULD it be?
We iterate until everyone is excited about the revision, then we implement.
randallsquared|3 months ago
The second is that excitement typically falls with each iteration, even while everyone agrees that each is better than the previous. Excitement follows more strongly from newness than rightness.
thaumasiotes|3 months ago
That is the nature of evolutionary processes and it's the reason people (and animals; you can find plenty of work on e.g. "superstition in chickens") are reluctant to change working systems.
Gravityloss|3 months ago
pbh101|3 months ago
vodou|3 months ago
quuxplusone|3 months ago
- the fashion for unpainted marble statues and architecture
- the aesthetic of running film slightly too fast in the projector (or slightly too slow in the camera) for an old-timey effect
wanderingmoose|3 months ago
But for your point, back during the pal/ntsc analog days, the physical color of the cars was set so when viewed on analog broadcast, the color would be correct (very similar to film scanning).
He worked for a different team but brought in a small piece of ferrari bodywork and it was more of a day-glo red-orange than the delicious red we all think of with ferrari.
mwcz|3 months ago
davidalayachew|3 months ago
This is one of the tradeoffs of maintaining backwards compatibility and stewardship -- you are required to keep track of each "cause" of that backwards compatibility. And since the number of "causes" can quickly become enumerable, that's usually what prompts people to reinvent the wheel.
And when I say reinvent the wheel, I am NOT describing what is effectively a software port. I am talking about going back to ground zero, and building the framework from the ground up, considering ONLY the needs of the task at hand. It's the most effective way to prune these needless requirements.
chrisweekly|3 months ago
(opposite meaning)
layer8|3 months ago
snarfy|3 months ago
RedNifre|3 months ago