(no title)
DiskoHexyl | 3 months ago
On the surface the lack of popular multiplayer titles that require a kernel-level anti-cheat is a heavy downside, but gaming is extremely fragmented these days. In 2004 everyone, save for the casual players, at least tried DOOM3 and Half-Life 2. In 2025 Fortnight has an all-time peak of 12M players, but at the same time there are many millions of Minecraft players who never even launched Fortnight. And DOTA2/LOL players who've never launched either of those 2. And then you see a bunch of indie titles selling tens of millions of copies, and their player base is completely unrelated to those above.
The days of the gaming mono-culture are long gone, and inability to play a limited number of Game As A Service titles is not as severe of a handicap anymore, especially since people who play those kinds of games aren't typically as interested in any other titles. For better or worse, peer pressure doesn't work as heavy these days, as it used to
surajrmal|3 months ago
SmallDeadGuy|3 months ago
shawn-butler|3 months ago
lazyfanatic42|3 months ago
Point taken, it really is marvelous! When I was running Gentoo Linux, and Windows 2000 back then I never thought things would be so portable and simple!
NooneAtAll3|3 months ago
I guess HL2 release?
Steam launch was late 2003 and first non-valve Steam games appeared in 2005, so "thereabouts" can be a reason as well for "Valve era"
MetaWhirledPeas|3 months ago
It's a downside if all you want to do is play those games. But it's an upside if you're hoping they someday ditch all that nonsense. This puts more pressure on those publishers.
rtkwe|3 months ago
BlueTemplar|3 months ago
"Casual player" is very poorly defined.
You are comparing concurrent players with unique players (IIRC half a billion for Fortnite ?)
"Many millions" hardly means anything when you use it to cover 3 orders of magnitude.
And so on and so forth...
morshu9001|3 months ago
spookie|3 months ago
Computer vision based cheats using an external machine that records the game's final rendered frames, process them with specialized YOLO models, and control "mices" and "controllers" to aim for you already exist.
If the aim for kernel level anti-cheats was to combat cheating, they have failed and are completely worthless.
fulafel|3 months ago
jack1243star|3 months ago
I hate kernel level anti-cheats but they do provide friction and reduce cheating.