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0x073 | 3 months ago
Steam has already failed at this once, and it won’t try a third time.
(And Windows is currently at its lowest point, so it’s the perfect opportunity.)
0x073 | 3 months ago
Steam has already failed at this once, and it won’t try a third time.
(And Windows is currently at its lowest point, so it’s the perfect opportunity.)
timschmidt|3 months ago
I see no evidence for this, and plenty of evidence to the contrary. Notably, after the initially failed Steam Machines, we now have Steam Deck, Steam Machine Mark II, Steam Frame, Steam Controller Mark II, etc.
And critically, Valve seems to be learning, iterating, and the Steam Deck and Steam Controller Mark II are both much more enjoyable to use than the first Steam Controller.
From their perspective, Valve are otherwise dependent on Microsoft or Apple who see them as competition to squeeze out. Success of the Steam hardware platforms is their only way to change that situation. Therefore all evidence points to Valve continuing to iterate until they find success. They are a private company, so they can afford to do so indefinitely without worrying about pissing off a board or investors.
0x073|3 months ago
But such changes are mostly more negative.
keyringlight|3 months ago
If their mission is SteamOS, then I'm tempted to say they need to expand their area of influence beyond what they're doing with linux now which seems to be strictly game related, which likely involves whittling down the major or minor reasons people don't use desktop linux (and all the projects that comprise it) in general, not just their distro. So long as they're supporting (in one way or another) the majority of windows games in a foreign environment and the richness that mods can bring they could do with improving the experience of that relative to windows and not just the happy path of what happens if the base game launches. And that's before the enigma of anti-cheat. Then find some way to reap the rewards, if any, for doing that greatly expanded workload or investment.