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joaohaas | 3 months ago
Infinite Treadmill - Impossible to win or complete the game.
Variable Rewards - Unpredictable or random rewards are more addictive than a predictable schedule.
Can't Pause or Save - The game does not allow you to stop playing whenever you want.
Grinding - Being required to perform repetitive and tedious tasks to advance.
Competition - The game makes you compete against other players.
ehnto|3 months ago
To the die hard players, the infinite grind is a feature, treadmills help them reach whatever insane goals the developers have to keep cooking up so that they're satisfied.
Watching Arc Raiders evolve recently is a great example. It's trying to cater to casual players. It is going well now, but the die hards are going to ruin that experience I can promise. Then the die hards will be all that remain, and they'll have to cater to them.
The difference between a casual player and a die hard can be, 30hrs in a year played. And 5000 hrs in a year played. Some people play like it's their job.
n8m8|3 months ago
amne|3 months ago
- infinite treadmill: theoretically you can play all possible moves but not in a lifetime.
- variable rewards: sometimes you stumble upon (or try) a tactic that works.
- can't pause or save: except when you maybe play against a computer which is not the point of the game
- grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worthy
- competition: nothing to add
1718627440|3 months ago
Famous games span multiple years or decades and are also done across continents over a phone line. Chess is very pausable.
> - grinding: you need to play the same openings many many times to encounter all the responses that will let you know if your "build" is worthy
You can start from a given state to try things out. You can even start from non-reachable states if you want to.
autoexec|3 months ago
lukewarmdaisies|3 months ago
I'd also like to question the idea that that multiplayer games are being treated inherently "unfair" here or that these features aren't worth acknowledging as a dark pattern just because they're core to certain genres. I like Minecraft and there's variable drops and achievements and grinding and multiplayer and a bunch of other "dark patterns". I also like to straight up gamble occasionally, and I'm not a gambling addict as of the writing of this comment. It's more the awareness of things that can psychologically hook you that's important, and then you can do what you want with that (or for parents, they can attempt to restrict applications as they find appropriate).
dominicrose|3 months ago
My advice is to force yourself to stop playing after each single match, but that's hard when you're in a loosing streak because you want to win at least one match.
Paul Morphy has to become the best chess player before he understood that chess was a waste of time. He said that it's important to know the game well but there's a limit.
slightwinder|3 months ago
Though, learning them and being aware of them is not bad. But I'm curious how much the phrasing pushes the mindset of the readers in the wrong direction.
saretup|3 months ago
Competition is a fundamental part of Play. Humans (and other animals) are social creatures and learn via playing and competing with others.
Can people play games by themselves? Yes.
Is competitive play bad or a dark pattern? Not at all.
Bratmon|3 months ago