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seritools | 3 months ago
Yup! That's why I didn't have to create a gazillion passthrough functions.
The original DLL in my modern Windows installation has these 8 exports:
DirectInputCreateA
DirectInputCreateEx
DirectInputCreateW
DllCanUnloadNow
DllGetClassObject
DllRegisterServer
DllUnregisterServer
The game only calls DirectInputCreateA, and the rest happens via the COM object that that function creates.
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