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donutdan4114 | 3 months ago
Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects.
What do folks in the industry think? What’s the long term outlook?
donutdan4114 | 3 months ago
Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects.
What do folks in the industry think? What’s the long term outlook?
simonask|3 months ago
The fact that it “seems easy” is a great flag that it probably isn’t.
Legend2440|3 months ago
Really no one can predict the future.
xu_ituairo|3 months ago
NuclearPM|3 months ago
cogman10|3 months ago
What blender and other CGI software gets for free is continuity. The 3D model does not change without explicitly making it change.
Until we get AI which can regenerate the same model from one scene to the next, the use of AI in CGI will be severely limited.
john_minsk|3 months ago
Recent news on major AI scientists starting "world AI" companies confirm this trend.
So 3D soon will become a very important tech even compared to today.
unknown|3 months ago
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HumanOstrich|3 months ago
unknown|3 months ago
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andrepd|3 months ago
yokljo|3 months ago
jamilton|3 months ago
It's like 2D art with more complexity and less training data. Non-AI 2D art and animation tools haven't been made irrelevant yet, and don't look like they will be soon.
croes|3 months ago
Uehreka|3 months ago
I recently used WAN to generate a looping clip of clouds moving quickly, something that’s difficult to do in CGI and impossible to capture live action. It worked out because I didn’t have specific demands other than what I just said, and I wasn’t asking for anything too obscure.
At this point, I expect the quality of local video models (the only kind I’m willing to work with professionally) to go up, but prompt adherence seems like a tough nut to crack, which makes me think it may be a while before we have prosumer models that can replace what I do in Blender.
crq-yml|3 months ago
A lot of the editing functions for 3D art play some role in achieving verisimilitude in the result - that it looks and feels believably like some source reference, in terms of shapes, materials, lights, motion and so on. For the parts of that where what you really want to say is "just configure A to be more like B", prompting and generative approaches can add a lot of value. It will be a great boost to new CG users and allow one person to feel confident in taking on more steps in the pipeline. Every 3D package today resembles an astronaut control panel because there is too much to configure and the actual productions tend to divvy up the work into specialty roles where it can become someone's job to know the way to handle a particular step.
However, the actual underlying pipeline can't be shortcut: the consistency built by traditional CG algorithms is the source of the value within CG, and still needs human attention to be directed towards some purpose. So we end up in equilibriums where the budget for a production can still go towards crafting an expensive new look, but the work itself is more targeted - decorating the interior instead of architecting the whole house.
jacobgkau|3 months ago
AI coding agents didn't make IDEs obsolete. They just added plugins to some existing IDEs and spawned a few new ones.
bena|3 months ago
You are asking for industry predictions from industry professionals in an industry you know nothing about while assuming a lot about that industry.
Why do you think they should do all the heavy lifting for you?
You might as well ask ChatGPT what it thinks because it seems you already have an idea of what you want the answer to be.
Razengan|3 months ago
amelius|3 months ago