top | item 45974347

(no title)

manifoldgeo | 3 months ago

The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article:

https://www.blender.org/user-stories/japanese-anime-studio-k...

discuss

order

adamhartenz|3 months ago

The fact you can point out specific examples of when Blender is used says a lot. It tells me it is the exception.

frontfor|3 months ago

Agreed. You haven’t really won until it stops becoming noteworthy and “oh look X is using Blender!!”

Nobody talks about how Linux dominates the server space anymore. Nobody talks about how “git is winning” or getting “battle tested”. These are mundane and banal facts.

I don’t believe the same has happened to Blender yet.

MichaelEstes|3 months ago

That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.

forgotoldacc|3 months ago

Saying Evangelion isn't big is like saying Minions are some irrelevant little flick. Evangelion is quite possibly the biggest series in Japan for 3 decades running. You won't find a person who has not seen it to some extent. Evangelion goods are sold everywhere at all times. You really cannot escape it. For the biggest series in Japan to use Blender is a huge sign to the rest of the industry in one of the most risk-averse countries that yes, it's good enough.

_bent|3 months ago

Not disagreeing that usage in large productions is something that Blender isn't really designed for, but I don't think that it's for a lack of Python API features (if a studio wants something specific it could just maintain an internal fork) or the ever changing Python API surface (the versions aren't upgraded during a production anyways)

mixmastamyk|3 months ago

VFX studios have been using Python APIs for twenty+ years, backed by C. They were one of the first industries to use it. That's where I learned it, around the turn of the century.

cthalupa|3 months ago

3.0+1.0 was the highest grossing box office release that year in Japan and has a worldwide fanbase. The original series + End of Evangelion are considered by many critics and fans to sit among the best anime series of all time, and the Rebuild movies were absolutely huge.

Personally, I think they pale in comparison to the original series and lose a lot of what makes Eva special and interesting to begin with, so I'd kinda love to dump on them a bit, but... it's about as big of a production as it gets in the anime industry. They're of course nowhere near Pixar level or similar, but it is clearly an example of Blender being battle tested by a serious studio on a serious project.

john_minsk|3 months ago

Is there any good test scene that one can download to "test" capabilities of different software? Sorry if it is an ignorant question

underscoremark|3 months ago

> constantly changing API that doesn’t allow for the extensibility

You pick a (stable) version, and use that API. It doesn't change if you don't. If it truly is a _major_ project, then constantly "upgrading" to the latest release is a big no-no (or should be)!

And these "most people" who are scared of a Python API? Weak! It should have been a low level C API! ;-)