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underscoremark | 3 months ago

Blender is the go-to for struggling artists/developers, and industry outsiders, like me. I'm stuck at Blender 2.93.18 because I don't have the budget for better hardware, let alone a Maya license! However, even that version of Blender still gets it done for me.

And also, how can you say Blender is not battle-proven? I mean, the big studios use Maya like fortune 500 companies use Microsoft Windows - doesn't mean Linux isn't battle proven.

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wkat4242|3 months ago

Why not use a later version? Is it much heavier?

I haven't used blender much. It's too focused on animation. I mainly make more engineering style things for 3D printing. Even though it can technically do that, the interface just rubs me the wrong way somehow. And i can use Fusion 360 for free.

underscoremark|3 months ago

It's a hardware issue. Blender 3.0+ requires a graphics card and drivers with OpenGL 4.3 support. I don't have that hardware.

I have used Blender for 3D printing, though. Architectural design, as well.

The interface is a rub at first, and then again after you get used to it and have to use something else. :-)

oblio|3 months ago

> I mean, the big studios use Maya like fortune 500 companies use Microsoft Windows - doesn't mean Linux isn't battle proven.

Those are different niches. Not even Apple has managed to budge Window out of corporate environments, though it is a lot more present than 20 years ago.

I imagine it's similar with Blender and Maya: do they fill the exact same space? Or is Blender adopted by different types of companies (probably smaller)?

underscoremark|3 months ago

I think the questions you ask demonstrate that you already understand the issue completely.

jerbearito|3 months ago

> until Blender is battle-proven to the same degree