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underscoremark | 3 months ago

> constantly changing API that doesn’t allow for the extensibility

You pick a (stable) version, and use that API. It doesn't change if you don't. If it truly is a _major_ project, then constantly "upgrading" to the latest release is a big no-no (or should be)!

And these "most people" who are scared of a Python API? Weak! It should have been a low level C API! ;-)

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mroche|3 months ago

> And these "most people" who are scared of a Python API? Weak! It should have been a low level C API! ;-)

I wouldn't frame it as "scared". The issue is that at a certain scene scale Python becomes the performance bottleneck if that's all you can use.

> You pick a (stable) version, and use that API. It doesn't change if you don't. If it truly is a _major_ project, then constantly "upgrading" to the latest release is a big no-no (or should be)!

This is fine if you only ever have one show in production. Most non-boutique studios have multiple shows being worked on in tandem, be it internal productions or contract bids that require interfacing with other studios. These separate productions can have any given permutation of DCC and plugin versions, all of which the internal pipeline and production engineering teams have to support simultaneously. Apps that provide a stable C/C++ SDK and Python interface across versions are significantly more amenable to these kinds of environments as the core studio hub app, rather than being ancillary, task specific tools.

underscoremark|3 months ago

If you had multiple shows in production, I would expect that standards be set to use the same platforms and versions across the board.

If the company is more than a boutique shop, I would expect them to have a somewhat competent CTO to manage this kind of problem - one that isn't specific to Blender, even!

Also, if the company is more than a boutique shop, I would hope it would be at a level and budget that the Python performance bottlenecks would be well addressed with competent internal pipeline and production engineering teams.

But then again, if the company is more than a boutique shop, they would just pay for the Maya licensing. :-)

Small timers, boutique shops, and humble folks like me just try to get by with the tools we can afford.

On a related note, though: I built a Blender plugin with version 2.93 and recently learned it still works fine on Blender 4. The "constantly changing API" isn't the beast some claim it is.