top | item 45979113

(no title)

luckyturkey | 3 months ago

The story is familiar: small team nails a niche, publisher scales expectations, sequel inherits AAA scope without AAA staff. Ten years later we call it "mismanagement", but really it's the same incentive loop that breaks most creative partnerships once success hits Excel.

discuss

order

nottorp|3 months ago

Yep. It's the curse of too much money.

Just because you hit on something and gamers threw their money at you because you deserved it, it doesn't mean the next iteration has to have MORE OF EVERYTHING.

Even some series that have maintained quality have got a bit too big for their own good if you ask me. Did Horizon Forbidden West need to be that big? Zero Dawn was the perfect length if you ask me.

Even Witcher 3 has a faint whiff of 'it could have been a bit shorter and still brilliant'.

I'm not sure it's always the publisher's fault though. Success and the worldwide obsession for cancerous business growth can go to your head even without outside pressure.

duxup|3 months ago

It's also strange to do with with a city builder.

Now Skylines certainly uped the game game in graphics, but honestly I would pay good money for an updated Sim City 4 or ... Sim City 3000.

A city builder doesn't have to LOOK amazing to be great.