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bennyp101 | 3 months ago
Edit: Oh maybe you do have to have the assets now? I swear last time I used it, it was all online :/
bennyp101 | 3 months ago
Edit: Oh maybe you do have to have the assets now? I swear last time I used it, it was all online :/
jsk2600|3 months ago
catapart|3 months ago
Again, just idle curiosity. No actual intentions here, so just wondering if anyone has some deeper knowledge on the subject.
coldpie|3 months ago
However, the exact definitions of "significantly different" and "assets" is where things start to get fuzzy. While you could definitely make a very similar RTS game, exactly how similar can you get? EA doesn't own "military-themed RTS", but they probably do own "Soviets vs Allies with about 5 different unit types, air transports, and tesla coils." Getting even more fuzzy, are unit abilities considered assets, or game mechanics? It'd have to be worked out in court.
My gut feeling is these clone engines would probably lose in court. I think the specific expression of the general game mechanics being cloned here probably would constitute infringement. But there isn't much upside to the IP owners to pursue enthusiastic hobbyists cloning a 20+ year old game in a non-commercial way, so they let it slide.
[1] "Although Amusement World admitted that they appropriated Atari's idea, the court determined that this was not prohibited, because copyright only protects the specific expression of an idea, not the idea itself." https://en.wikipedia.org/wiki/Atari,_Inc._v._Amusement_World...
afavour|3 months ago
https://www.openttd.org
Not sure it's ever been proven definitively in court, though. And if you "made" custom assets that were exactly like the original ones only with a 1px color difference or something I'm sure you'd fall foul of it. What counts as different "enough" is always debatable.
wwfn|3 months ago