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thegrim33 | 3 months ago
Although after writing an entire engine with it, I ended up wanting more control, more perf, and to not be limited by the lowest common denominator limits of the various backends, and just ended up switching back to a Vulkan-based engine.
However, I took a lot of learnings from the SDL GPU code, such as their approach to synchronization, which was a pattern that solved a lot of problems for me in my Vulkan engine, and made things a lot easier/nicer to work with.
ryandrake|3 months ago
shortrounddev2|3 months ago
HexDecOctBin|3 months ago
fulafel|3 months ago
on_the_train|3 months ago
I just want OpenGL, it was the perfect level of abstraction. I still use it today, both at work and for personal projects.
59nadir|3 months ago
beeflet|3 months ago
bitwize|3 months ago
You don't know it yet, but what you really want is DirectX 9/10/11.
thegrim33|3 months ago
trzy|3 months ago