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byko3y | 3 months ago
Some very solid argument here. However, as already implied in my article, you can get most of the guarantees without losing your sanity. Memory-safety-related problems are important, but they are not the sole source of bugs in applications — as developers of Zed found out.
>Doing this the "correct" way in other languages has similar impact? So I'm not sure why Rust forcing you to do the correct thing which causes perf issues is uniquely a Rust issue. Doing this the "just get it done" way in other languages will likely come back to bite you eventually even if it does unblock you temporarily.
It might be counterintuitive, but garbage collectors in multithreaded code can be very efficient. I mean you just spawn lots of objects with random references in between and then eventually GC untangles the mess — it's zero overhead until the GC cycle. Escape analysis and semantic-reach containers can reduce GC work a lot (so you don't have the classical JVM GC problems). More specialized things like RCU and general quescence-state reclamation can be totally pause-less.
saghm|3 months ago
I think this is part of why your article is causing a strong reaction from a lot of people; quite a lot of the justification for your point of view is left implied, and the concrete examples you do give about Rust (e.g. `Arc<Mutex<Box<T>>>>` and `.unwrap`) are hard not to see as straw men when plenty of people write Rust all the time without needing to rely on those; it turns out it's also possible to get more reliability out of Rust for those people without losing their sanity.
Most of the opinions you give are hard to distinguish from you personally not finding Rust to provide a great experience, which is totally valid, but not really indicative of "core problems" in the language. If you instead were making the argument of why you don't personally want to write any code in Rust, I don't think I'd have much criticism for your point of view (even though I wouldn't find much of it to apply to me). Then again, the article starts off with a statement of previously having made an intentionally provocative statement purely to try to compensate for a perceived bias in others, so maybe I'm just falling for the same bit by trying to engage the article as if it's serious.
adastra22|3 months ago
Again, mission f#*@ing accomplished. Maybe you DON'T need that state to be shared, reference-counted, or heap allocated. Maybe you can refactor your code to get rid of those annoyingly hard to deal with abstractions. And you end up with better, more reliable, likely faster code at the end of it.
So many times I've tried to do something in Rust the old fashioned way, the way I have always done things, and been stopped by the compiler. I then investigate why the compiler/language is being so anal about this trivial thing I want to do.. and yup, there's a concurrency bug I never would have thought of! I guess all that old code I wrote has bugs that I didn't know about at the time.
There are basically two reactions people have to this situation: (1) they're thankful that they learned something, their code is improved, and go about their day learning something new; or (2) feel frustrated and helpless that the old way of doing things doesn't work, and rage-quit to go write a "WHY RUST IS THE WORST THING SINCE MOSQUITOS" blog article.
landr0id|3 months ago
Yeah sure, but what compares that gives you similar perf, safety, and language features to Rust? I'll use "safety" in a loose term to say "you really infrequently encounter odd memory safety issues". Go for example still has the occasional memory corruption issues with maps in particular although these don't show up too often and the race detector exists.
C# is probably the closest I can think of for AOT? I don't really know what the deployment story for a .NET application looks like these days though.
Go has some language design things that turn people off.
>but they are not the sole source of bugs in applications — as developers of Zed found out.
You called out Zed in the blog post as well but I've not seen the Zed devs expressing regret of using Rust. Is this just an assumption on your part? As someone who's written many UI applications with egui and one with GPUI, I've felt some minor pain points but nothing show-stopping.
I used to write a lot of C#. I used to write a lot of Go. I now write either and basically exclusively write Rust these days and a bit of C/C++ at work. The only time I've really felt the pain of `Rc<RefCell<...>>` gross types was recently when trying to port a game engine's data loader to Rust. It makes heavy use of OOP patterns and trying to emulate that in Rust is asking for a bad time, but I did it out of just out of trying to one-shot the migration and keep logic similar. Not fun, but I knew what I was getting myself into.
baranul|3 months ago
[1]: vlang.io
[2]: github.com/vlang/v/blob/master/doc/docs.md
byko3y|3 months ago
I've already answered it in the original article — Rust is already here, and better language is not. Still, it will not make me say "it's the best option we have by now" — because it's not nearly the best option.
Performance? Lots of code is cold and not impacting performance much. You just don't need everything written in Rust or C++.
>You called out Zed in the blog post as well but I've not seen the Zed devs expressing regret of using Rust. Is this just an assumption on your part?
I'm kinda saying if I was a Zed dev I would have my pillow wet with tears at night. I know this because I participated in IDE development in C long time ago, and I was drowning in this whole low-level stuff all the time, I just could not do a single feature because I have to handle hundred of those other small things before the feature can work.
>As someone who's written many UI applications with egui and one with GPUI, I've felt some minor pain points but nothing show-stopping.
I have no idea what those applications were and how complex they were, so I cannot comment on it.
super_flanker|3 months ago
What has garbage collector to do with multithreaded code? Once you have two or more threads which needs to share data, they need to sync and you'd end up using some kind of lock, which will affect the performance. GC doesn't make anything efficient or less efficient here. It might make the code simpler as you don't have to worry about allocation/deallocation, but I don't see how it's magically going to remove the lock.
byko3y|3 months ago
littlestymaar|3 months ago
It is indeed. But on the flip side, no other programming language is going to give you a compile error if you forgot to wrap you data into a mutex before sharing it between threads, and you'll either end up with a ConcurrentModificationException exception at runtime (Java) or with an undefined behavior.
But otherwise yes, there are plenty of situations where a GC is a totally valid solution. Just not for most of Rust's niche.
timeon|3 months ago
Yes you can have other bugs. What is this argument about? How about having just other bugs instead of other bugs and memory unsafe bugs?