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movpasd | 3 months ago
https://matklad.github.io/2023/01/26/rusts-ugly-syntax.html
I found it reasonably convincing. For what it's worth, I found Rust's syntax quite daunting at first (coming from Python as well), but it only took a few months of continuous use to get used to it. I think "Perl-esque" is an overstatement.
It has some upsides over Python as well, notably that the lack of significant whitespace means inserting a small change and letting the autoformatter deal with syntax changes is quite easy, whereas in Python I occasionally have to faff with indentation before Black/Ruff will let me autoformat.
I appreciate that for teaching, the trade-offs go in the other direction.
xscott|3 months ago
This is day one stuff for declaring a dynamic array. What you really want is something like:
However, the grammar is problematic here because of using less-than and greater-than as brackets in a type "context". You can explain that as either not learning from C++'s mistakes or trying to appeal to a C++ audience I guess.Yes, I know there is a `vec!` macro. Will you require your coworkers to declare a similar macro when they start to implement their own generic types?
There are lots of other examples when you get to what traits are required to satisfy generics ("where clauses" vs "bounds"), or the lifetime signature stuff and so on...
You can argue that strong typing has some intrinsic complexity, but it's tougher to defend the multiple ways to do things, and that WAS one of Perl's mantras.
gpm|3 months ago
PS. The formatting tooling normalizes your second and third example to the same syntax. Personally I think it ought to normalize both of them to the first syntax as well, but it's not particularly surprising that it doesn't because they aren't things anyone ever writes.
iknowstuff|3 months ago
Aurornis|3 months ago
I don’t think I’ve ever seen the second two syntaxes anywhere.
I really don’t think this is a problem.
bobbylarrybobby|3 months ago
unknown|3 months ago
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dontlaugh|3 months ago
unknown|3 months ago
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steveklabnik|3 months ago
In real code, the only form I've ever seen out of these in the wild is your d form.
jandrese|3 months ago
echelon|3 months ago
Once you're writing Rust at full speed, you'll find you won't be putting lifetimes and trait bounds on everything. Some of this becomes implicit, some of it you can just avoid with simpler patterns.
When you write Rust code without lifetimes and trait bounds and nested types, the language looks like Ruby lite.
When you write Rust code with traits or nested types, it looks like Java + Ruby.
When you sprinkle in the lifetimes, it takes on a bit of character of its own.
It honestly isn't hard to read once you use the language a lot. Imagine what Python looks like to a day zero newbie vs. a seasoned python developer.
You can constrain complexity (if you even need it) to certain modules, leaving other code relatively clean. Imagine the Python modules that use all the language features - you've seen them!
One of the best hacks of all: if you're writing HTTP services, you might be able to write nearly 100% of your code without lifetimes at all. Because almost everything happening in request flow is linear and not shared.
carlmr|3 months ago
And once you learn a few idioms this is mostly the default.
SoftTalker|3 months ago
mrweasel|3 months ago
There's also a massive difference between the type of C or Perl someone like me would write, versus someone trying to cope with a more hostile environment or who requires higher levels of performance. My code might be easier to read, but it technically has issue, they are mostly not relevant, while the reverse is true for a more skilled developer, in a different environment. Rust seems to attract really skilled people, who have really defensive code styles or who use more of the provided language features, and that makes to code harder to read, but that would also be the case in e.g. C++.