(no title)
spyder
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3 months ago
Great, especially that they still have an open-weight variant of this new model too.
But what happened to their work on their unreleased SOTA video model? did it stop being SOTA, others got ahead, and they folded the project, or what?
YT video about it: https://youtu.be/svIHNnM1Pa0?t=208
They even removed the page of that: https://bfl.ai/up-next/
echelon|3 months ago
Almost all of the control in image-to-video comes through an image. And image models still needs a lot of work and innovation.
On a real physical movie set, think about all of the work that goes into setting the stage. The set dec, the makeup, the lighting, the framing, the blocking. All the work before calling "action". That's what image models do and must do in the starting frame.
We can get way more influence out of manipulating images than video. There are lots of great video models and it's highly competitive. We still have so much need on the image side.
When you do image-to-video, yes you control evolution over time. But the direction is actually lower in terms of degrees of freedom. You expect your actors or explosions to do certain reasonable things. But those 1024x1024xRGB pixels (or higher) have way more degrees of freedom.
Image models have more control surface area. You exercise control over more parameters. In video, staying on rails or certain evolutionary paths is fine. Mistakes can not just be okay, they can be welcome.
It also makes sense that most of the work and iteration goes into generating images. It's a faster workflow with more immediate feedback and productivity. Video is expensive and takes much longer. Images are where the designer or director can influence more of the outcomes with rapidity.
Image models still need way more stylistic control, pose control (not just ControlNets for limbs, but facial expressions, eyebrows, hair - everything), sets, props, consistent characters and locations and outfits. Text layout, fonts, kerning, logos, design elements, ...
We still don't have models that look as good as Midjourney. Midjourney is 100x more beautiful than anything else - it's like a magazine photoshoot or dreamy Instagram feed. But it has the most lackluster and awful control of any model. It's a 2021-era model with 2030-level aesthetics. You can't place anything where you want it, you can't reuse elements, you can't have consistent sets... But it looks amazing. Flux looks like plastic, Imagen looks cartoony, and OpenAI GPT Image looks sepia and stuck in the 90's. These models need to compete on aesthetics and control and reproducibility.
That's a lot of work. Video is a distraction from this work.
cubefox|3 months ago
liuliu|3 months ago
echelon|3 months ago
If they have so much data, then why do Flux model outputs look so God-awful bad?
They have plastic skin, weird chins, and have that "AI" aura. Not the good AI aura, mind you. The cheap automated YouTube video kind that you immediately skip.
Flux 2 seems to suffer from the exact same problems.
Midjourney is ancient. Their CEO is off trying to build a 3D volume and dating companion or some nonsense and leaving the product without guidance and much change. It almost feels abandoned. But even so, Midjourney has 10,000x better aesthetics despite having terrible prompt adherence and control. Midjourney images are dripping with magazine spread or Pulitzer aesthetics. It's why Zuckerberg went to them to license their model instead of quasi "open source" BFL.
Even SDXL looks better, and that's a literal dinosaur.
Most of the amazing things you see on social media either come from Midjourney or SDXL. To this day.
andersa|3 months ago
qoez|3 months ago
latentspacer|3 months ago
a ‘major training run’ only becomes major after you sample from it iteratively every few thousand steps, check its good, fix your pipeline, then continue
almost by design, major training runs don’t fail
if I had to guess, like most labs. they’ve probably had to reallocate more time and energy to their image models than expected since the AI image editing market has exploded in size this year, and will do video later