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leibnitz27 | 3 months ago
Generic erasure is a giant pain in the rear. C# doesn't do this. You don't actually keep any information about generics in the bytecode, however some of the metadata is present. BUT IT COULD BE FULL OF LIES.
There's also a huge amount of syntactic sugar in later java versions - take for example switch expressions.
https://www.benf.org/other/cfr/switch_expressions.html
and OH MY GOD FINALLY
xxs|3 months ago
Personally, I don't get the sentiment. Yeah, decompiling might not produce the original source code, which is fair. It's possible to generate code using invokeDynamic and what not - still being valid code if a compiler opts to do so.
When decomiling bytecode there has to be a reason for, and a good one. There has to be a goal.
If the code is somewhat humanly understandable that's ok. if it's more readable than just bytecode, that's already an improvement.
Reading bytecode alone is not hard when it comes to reverse engineering. Java already comes with methods and fields available by design. Having local variable names and line numbers preserved is very common, due to exception stack traces being an excellent debugging tool. Hence debugging info gets to be preserved.
try/finally shares the same issues, albeit less pronounced.
ynik|3 months ago
C# also has huge amounts of syntactic sugar: `yield return` and `await` compile into huge state machines; `fixed` statements come with similar problems as "finally" in java (including the possibility of exponential code growth during decompilation).
Brybry|3 months ago
I used it for game modding and documentation (and caught/reported a few game bugs + vulnerabilities along the way). I'd pull game files from Steam depots with steamkit, decompile with CFR, and run the resulting java through doxygen.