Yet another one. Along with Stride, Godot, Unigine, O3DE, Flax and tens more. All look like they just want be clone of UE: generic dark UI with inspector, scene hierarchy, asset browser in the bottom and play button in the top. Zero creativity and innovation. Where's Emacs or Vim of game engines which brings its own unique philosophy?
lukan|3 months ago
All forgotten in obscurity.
When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible.
That means working as expected.
enbugger|3 months ago
fodkodrasz|3 months ago
wvbdmp|3 months ago
lelandbatey|3 months ago
aDyslecticCrow|3 months ago
knollimar|3 months ago
jazzyjackson|3 months ago
mikkupikku|3 months ago
So the projects you desire almost certainly do exist, but they're languishing in the obscurity they earned with their indifference to convention.
Fnoord|3 months ago
BG3 has F5 for quick save and F8 for quick restore. Like the old ways.
As for game engine, who cares how things look in-game? Just make it theme-able and mod-able. Cheaters gonna cheat anyway, no way to hold that back on the client-side.
Philpax|3 months ago