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Vermeulen | 3 months ago

I don't understand what they got basing off the Source engine. Maybe it made sense when they started 6 years ago - to allow using Hammer and such. But at this point they've made their own editor, networking, scene system... why is it still attached to a giant legacy codebase.

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debugnik|3 months ago

Didn't they start using Unreal Engine for S&box, then pivoted? Something must have been better for them on the Source side.

LelouBil|3 months ago

It's Source 2, its not legacy

Vermeulen|3 months ago

Source2 is the giant legacy codebase I was referring to.