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whou | 3 months ago
I also wonder where is that tortoise texture from. Seems such a small thing to have the effort to create art for during development.
whou | 3 months ago
I also wonder where is that tortoise texture from. Seems such a small thing to have the effort to create art for during development.
fabiensanglard|3 months ago
And of course there is quakeworld which is a complete fork with different net protocol, prediction, and commands. Example of new features is that skins can be downloaded on the fly, you no longer needed skinpacks.
somat|3 months ago
There are many good source ports of quake, I always liked darkplaces but it intentionally and willfully tries to push improvements so not really for purists. There is stuff like fitzquake/quakespasm that stays much closer to vanilla quake and if you like quakeworld ftequake.
mewse-hn|3 months ago
The earliest doom variants once the source code released started adding features that weren't faithful to the original dos version 1.9.
Even Boom which was a pretty conservative codebase that focused on limit removal for level editing added weird things like weapon recoil pushing the player back when you shoot a weapon.
So chocolate doom's name is wordplay on "vanilla doom" - it's the version of doom we all played in the 90s just updated with current i/o libraries (libSDL) so it can run on modern platforms.
bitwize|3 months ago
anthk|3 months ago
unknown|3 months ago
[deleted]
bigtechmustburn|3 months ago
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