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emsixteen | 3 months ago

Will hop over to one of these the day that the AAA multiplayer titles I want to play are supported. I know it's down to the anticheat, but I still wanna play 'em. Hopefully Valve are able to push that forward.

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MrDrMcCoy|3 months ago

Personally, I hope that corporate rootkits will never be permitted on Linux in any form. Game studios need to learn that anticheat needs to live on the server side where it belongs.

jsheard|3 months ago

Easier said than done for some genres, unfortunately. To catch things like aim assistance from the server-side you'd have to resort to handwavy statistical analysis and somehow thread the needle between catching well-crafted aimbots, but without accidentally banning legitimate players under any circumstances, even if they're extremely skilled and/or lucky.

It's been tried but I don't think it's ever been very successful. The Battlefield series used to use Fairfight, which is based on server-side heuristics, but they ultimately gave up on it and switched back to client-side detection for the more recent games.

d3Xt3r|3 months ago

If your definition of "AAA" includes Arc Raiders and Marvel Rivals, then good news, they work.

But if your definition specifically refers to shooters like Fortnite or BF6, then yeah, they're not going to work. Except CS of course, but not sure if CS counts as "AAA" in your books.

xiconfjs|3 months ago

We can only hope Valve‘s new „console“ will hit the market strong so they have another levarage to push the studios to implement appropiate, linux compatible anti-cheat.

MrDrMcCoy|3 months ago

Anticheat doesn't need to be Linux compatible, it needs to move server-side.