How does it know what isn't visible? Can it handle glass? Frosted glass? Smoke? What if I can't see the player but I can see their shadow? What if I can't see them because they're behind me but I can hear their footsteps? What if I have 50ms ping and the player is invisible after turning a corner because the server hasn't realized I can see them yet?
To answer all those questions you either have to render the entire game on the server for every player (not possible) or make the checks conservative enough that cheaters still get a significant advantage.
And under such system, how do you stop people from abusing latency-compensation to make their character appear out of thin air on the opponent’s perspective by fake-juking a corner to trick the netcode into not sending the initial trajectory of your peeks?
MindSpunk|3 months ago
To answer all those questions you either have to render the entire game on the server for every player (not possible) or make the checks conservative enough that cheaters still get a significant advantage.
littlecranky67|3 months ago
I know, not the same, but IMHO the future of anticheat. We just need faster fiber networks.
xeonmc|3 months ago
vablings|3 months ago
SirMaster|2 months ago