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lwansbrough | 3 months ago

What you’ll find is that a subset of players define a behaviour and now you have to prove that that behaviour is cheating. For most behaviours that could be cheating, it will overlap with skilled players.

Examples would be pre-aiming corners and >99th percentile reaction time.

You need a false positive rate well below 1%.

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maccard|3 months ago

It’s estimated that cod warzone has 45 million players - a 0.1% false positive rate at that player count is 45000 people. That’s a _lot_. It needs to be orders of magnitude less than that.