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llingelo | 3 months ago

In 2011, Notch created "Prelude of the Chambered" during Ludum Dare 21 – a Wolfenstein-style raycasting dungeon crawler in Java. I rewrote it entirely in TypeScript with Vite, using only Canvas 2D (no WebGL). Runs on any browser, no install needed. The original level design system where each PNG pixel defines a game element is preserved and quite elegant.

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