(no title)
heyitssim | 3 months ago
You pick a template (platformer, tower defense, battle arena, etc.), customize it through the UI, and get real-time multiplayer with up to ?? players—no networking code, everything hosted.
The platform handles all the classic game systems out of the box: AI behaviors, combat, inventories, save/load, live leaderboards.
Technically, the engine just reads a config file and renders it for players. I've built all the foundation blocks that interpret the config. Once that's solid, I'm planning to add LLM generation—but foundation first.
I'll soon be onboarding game designers to stress-test the editor/engine. Still polishing templates so people have a good starting point, but it's functional and I'd love feedback!
Try it: https://craftmygame.com
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