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HippoBaro | 2 months ago
Is the most interesting quote IMO. I often feel like productivity has gone down significantly in recent years, despite tooling and computers being more numerous/sophisticated/fast.
HippoBaro | 2 months ago
Is the most interesting quote IMO. I often feel like productivity has gone down significantly in recent years, despite tooling and computers being more numerous/sophisticated/fast.
kragen|2 months ago
I'm pretty sure most programmers who are comfortable in both C++ and assembly language can add working functionality to a program faster in C++ than in assembly. Of course, certain C++ libraries will eliminate that advantage, but choosing to use those libraries isn't essentially different from many other bad decisions you might make about how to write a large program.
scandox|2 months ago
Expanding the quote because the word "team" is probably relevant to why it took longer to rewrite. At a certain scale there just is a huge advantage in everything being inside one head...
jillesvangurp|2 months ago
In this case, they probably were trying to not just rewrite but improve the engine at the same time. That's a much more complicated thing to achieve. Especially when the original is a heavily optimized and probably somewhat hard to reason about blob of assembly. I'm guessing that even wrapping your head around that would be a significant job.
Amazingly enjoyable game btw. Killed quite a few hours with that one around 2000.
ekropotin|2 months ago
olelele|2 months ago
thesuitonym|2 months ago
dwroberts|2 months ago
cadamsdotcom|2 months ago
I think the real constraint must be market timing - as much work as people can do to meet the market (eg. Have the thing done by Christmas), that much will end up being done.