top | item 46132186 (no title) jy14898 | 3 months ago The post stated that it was believed duplication improved loading times on computers with HDDs rather than SSDs discuss order hn newest dontlaugh|2 months ago Which is true. It’s an old technique going back to CD games consoles, to avoid seeks. SergeAx|2 months ago Is it really possible to control file locations on HDD via Windows NTFS API? load replies (2) pjc50|2 months ago Key word is "believed". It doesn't sound like they actually benchmarked. wongogue|2 months ago There is nothing to believe. Random 4K reads for HDD is slow. load replies (1) khannn|2 months ago Who cares? I've installed every graphically intensive game on SSDs since the original OCZ Vertex was released. teamonkey|2 months ago Their concern was that one person in a squad loading on HDD could slow down the level loading for all players in a squad, even if they used a SSD, so they used a very normal and time-tested optimisation technique to prevent that. load replies (1)
dontlaugh|2 months ago Which is true. It’s an old technique going back to CD games consoles, to avoid seeks. SergeAx|2 months ago Is it really possible to control file locations on HDD via Windows NTFS API? load replies (2)
SergeAx|2 months ago Is it really possible to control file locations on HDD via Windows NTFS API? load replies (2)
pjc50|2 months ago Key word is "believed". It doesn't sound like they actually benchmarked. wongogue|2 months ago There is nothing to believe. Random 4K reads for HDD is slow. load replies (1)
khannn|2 months ago Who cares? I've installed every graphically intensive game on SSDs since the original OCZ Vertex was released. teamonkey|2 months ago Their concern was that one person in a squad loading on HDD could slow down the level loading for all players in a squad, even if they used a SSD, so they used a very normal and time-tested optimisation technique to prevent that. load replies (1)
teamonkey|2 months ago Their concern was that one person in a squad loading on HDD could slow down the level loading for all players in a squad, even if they used a SSD, so they used a very normal and time-tested optimisation technique to prevent that. load replies (1)
dontlaugh|2 months ago
SergeAx|2 months ago
pjc50|2 months ago
wongogue|2 months ago
khannn|2 months ago
teamonkey|2 months ago