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Goronmon | 2 months ago

Cheating still exists and will always exist in online games.

Sure, but you still have to make a serious attempt or the experience will be terrible for any non-cheaters. Or you just make your game bad enough that no one cares. That's an option too.

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reactordev|2 months ago

Other options exist but it’s not an option for these real-time games like FPS’s. I get it.

If you don’t need real-time packets and can deal with the old school architecture of pulses, there’s things you can do on the network to ensure security.

You do this too on real-time UDP it’s just a bit trickier. Prediction and analysis pattern discovery is really the only options thus far.

But I could be blowing smoke and know nothing about the layers of kernel integration these malware have developed.

cyberax|2 months ago

> But I could be blowing smoke and know nothing about the layers of kernel integration these malware have developed.

Kernel level? The SOTA cheats use custom hardware that uses DMA to spy on the game state. There are now also purely external cheating devices that use video capture and mouse emulation to fully simulate a human.