>Can you define what "reacting" means exactly in a shooter
A human can't really, which is why you need to bring in ML. Feed it enough game states of legit players vs known cheaters, and it will be able to find patterns.
Yeah, that's why you need a data scientist or two to figure that stuff out. Its a solvable problem, but you're not going to get solutions instantly for free in the reply section of HN.
Xss3|2 months ago
A suitable game engine would have knowledge of when a shadow, player, grenade, noise, or other reactable event occurs for a given client.
Especially if games arent processed in real time but processed later based on a likelihood of cheating drawn from other stats.
lukan|2 months ago
weberer|2 months ago
Xss3|2 months ago