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joefarish | 2 months ago

Facing Worlds was absolutely peak.

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manuelmoreale|2 months ago

Hell yeah! So many runs on that map. It’s so funny how it was basically a strategy-less map since there wasn’t much you could do other than trying your best avoid incoming fire while running like a madman up the slope in the middle of the map.

philsnow|2 months ago

> a strategy-less map

I only really played ut2k4 not 99, but in the 2k4 Face map there was a "ledge" (I don't know the term, like a stray polygon edge or something) out of sight on one side where you could fake like you had fallen off, land on the ledge, wait a couple seconds and then crouch or do whatever it was that made you drop the flag.

The game would show the message "so and so dropped the flag" which IIRC was the same message it shows when you die while holding the flag, and to most people it seems like you fell into the void and died, but you're actually just hanging out on the ledge.

There wasn't a way back up from the ledge, so you can't do this to shake people chasing you and then go score, but if you do this while you're ahead, the other team can't score until they get their flag back...

okay that's not really "strategy", it's super cheap.

int_19h|2 months ago

Once you do get past it, though, there are some options. Including climbing the tower from the outside with the translocator.

bitwize|2 months ago

Camp out in the upper chamber, wait for Redeemer to spawn, grab it and nuke 'em all. Great for taking out snipers posted on the opposing tower who are preventing your guys from crossing.

Fuck, CTF-Face was a vibe.

jerf|2 months ago

It's a terrible map by almost every metric...

... except fun.

But guess what metric matters most?