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oneandonley1 | 2 months ago

You cut out everything from a game engine except the scripting language. Though it looks like it lacks out of the box cross platform Support. A note about your vibe coding, check out this research paper [https://youtube.com/watch?v=TJ-vWGCosdQ]. Not enough people are using it. Would love to see if it can reduce the bugs you encountered.

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tactics6655|2 months ago

Yes — the ultimate goal is to develop an interpreter that includes a complete game engine, so it might look that way. I have seven years of programming experience, so I can both write and read code; I verified the LLM-generated code and fixed bugs by comparing it with code on GitHub. I actually wrote most of the PHP side myself. I appreciate the suggestion and will try the method you mentioned, but I found it faster to read the code myself to find and fix errors directly (the shader parts couldn’t be solved by the LLM, so I’m studying tutorials and implementing them by hand). I think that for people who didn’t major in programming, it’s still probably difficult to have an LLM produce even basic working programs.