Show HN: TypeScript runtime that syncs state for your multiplayer app/game
1 points| yaoke259 | 2 months ago |martini-kit.com
It’s open source, written in TypeScript, and lets you structure your game logic almost like a single-player project while the library handles state syncing. It provides first-class Phaser support and aims to be much simpler than alternatives like Colyseus or Nakama.
I’m a hobby game developer and would appreciate feedback, criticism, or suggestions from the community.
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