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charleslmunger | 2 months ago

>Critical section under 100ns, low contention (2-4 threads): Spinlock. You’ll waste less time spinning than you would on a context switch.

If your sections are that short then you can use a hybrid mutex and never actually park. Unless you're wrong about how long things take, in which case you'll save yourself.

>alignas(64) in C++

    std::hardware_destructive_interference_size
Exists so you don't have to guess, although in practice it'll basically always be 64.

The code samples also don't obey the basic best practices for spinlocks for x86_64 or arm64. Spinlocks should perform a relaxed read in the loop, and only attempt a compare and set with acquire order if the first check shows the lock is unowned. This avoids hammering the CPU with cache coherency traffic.

Similarly the x86 PAUSE instruction isn't mentioned, even though it exist specifically to signal spin sections to the CPU.

Spinlocks outside the kernel are a bad idea in almost all cases, except dedicated nonpreemptable cases; use a hybrid mutex. Spinning for consumer threads can be done in specialty exclusive thread per core cases where you want to minimize wakeup costs, but that's not the same as a spinlock which would cause any contending thread to spin.

discuss

order

raggi|2 months ago

> Spinlocks outside the kernel are a bad idea in almost all cases, except dedicated nonpreemptable cases; use a hybrid mutex. Spinning for consumer threads can be done in specialty exclusive thread per core cases where you want to minimize wakeup costs, but that's not the same as a spinlock which would cause any contending thread to spin.

Very much this. Spins benchmark well but scale poorly.

magicalhippo|2 months ago

> Spinlocks outside the kernel are a bad idea in almost all cases, except dedicated nonpreemptable cases; use a hybrid mutex

Yeah, pure spinlocks in user-space programs is a big no-no in my book. If you're on the happy path then it costs you nothing extra in terms of performance, and if you for some reason slide off the happy path you have a sensible fall-back.

menaerus|2 months ago

Some things from the article are debatable for sure, and some are maybe missing like the one you mention with PAUSE instruction, which I also have not been aware of, but generally speaking I thought it was a really good content. Lean system engineering skills applied to real world problems. I especially appreciated the examples of large-scale infra codebases doing it in practice.

surajrmal|2 months ago

Hybrid locks are also bad for overall system performance by maximizing local application performance. There is a reason default lock implementations from OS don't spin even a little bit.

menaerus|2 months ago

> There is a reason default lock implementations from OS don't spin even a little bit.

glibc pthread mutex uses a user-space spinlock to mitigate the syscall cost for uncontended cases.

charleslmunger|2 months ago

That depends on your workload. If you're making a game that's expected to use near 100% of system resources, or a real time service pinned to specific cores, your local application is the overall system.

imtringued|2 months ago

This is nonsense. If the lock hasn't been acquired, you don't spin to begin with and if the lock has been acquired and the lock is being released shortly after, the spinning avoids a context switch. If the maximum number of retries has been reached, the thread was going to sleep anyway and starts scheduling the next thread (which was only delayed by the few attempted spins). This means in the worst case the next spin will only happen once all the other queued up threads have had their turn and that's assuming you're immediately running into another acquired lock.

nly|2 months ago

GNU libc posix mutexes do spin...

saagarjha|2 months ago

> std::hardware_destructive_interference_size

Of course, this is just the number the compiler thinks is good. It’s not necessarily the number that is actually good for your target machine.

nly|2 months ago

The PAUSE instruction isn't actually as good as it used to be. In, iirc, Skylake Intel massively increased the latency to improve utilisation under hyperthreading. The latency of this instruction is now really high.

Most people using spinlocks really care about latency, and many will have hyperthreading disabled to reduce jitter

SkiFire13|2 months ago

If the PAUSE instruction is too fast doesn't that kinda defeat its purpose?