OP here - this is Part 2 of a series documenting how we built NES (Next Edit Suggestions), our real-time edit model inside the Pochi editor extension.
The real challenge (and what ultimately determines whether NES feels “intent-aware”) was how we manage context in real time while the developer is editing live. For anyone building real-time AI inside editors, IDEs, or interactive tools.
I hope you find this interesting. Happy to answer any questions!
[+] [-] wsxiaoys|3 months ago|reply
The real challenge (and what ultimately determines whether NES feels “intent-aware”) was how we manage context in real time while the developer is editing live. For anyone building real-time AI inside editors, IDEs, or interactive tools.
I hope you find this interesting. Happy to answer any questions!
[+] [-] grouchy|3 months ago|reply
Basically, listening to the user's interactions and suggesting different interfaces or tasks they could use for the assistant.
Thanks for sharing.
[+] [-] PaulDavisThe1st|2 months ago|reply