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TavsiE9s | 2 months ago

I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

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jeppester|2 months ago

Play the game in an emulator that has a shortcut for fast-forward. It makes a world of difference when it comes to "enduring" overly long cut-scenes, load screens, repeated spell animations, endless combat encounters, etc.

I wish modern games would have the same feature!

TavsiE9s|2 months ago

Fair point, I was playing on MiSTER.

jamesbelchamber|2 months ago

This is very frustrating, but I'm not sure it's a problem only with classic JRPGs - recently I sat down to play Bayonetta 3 and it had a similar problem (along with.. others).

FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?

kokada|2 months ago

> FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?

Except when you use the Knights of the Round summon, then you go grab a coffee while waiting for the animation to finish :).

FieryMechanic|2 months ago

It the same with Spiderman: Miles Morales. There are some cut scenes you cannot skip. Worse they they are cut scenes that don't actually affect the main story arc.

This makes replays painful as the story isn't particular interesting and in some places actually quite nauseating to watch (Miles is constantly conflicted on very straight forward things), but the game play itself is quite fun. I've looked for a mod for this game where you can skip all cut-scenes but it doesn't seem to exist.

ozbonus|2 months ago

Most of the Final Fantasy games have been like that, which is why I've (most of the time) been a fan since since FF4/2. I can't remember how many times I've been turned off by a game when it starts with the protagonist being woken up by his mom, followed by endless wandering around town.

FieryMechanic|2 months ago

It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch each one.

phantasmish|2 months ago

FFX’s balance is awful if you go straight from point to point and don’t take some long grinding breaks. You’ll hit exactly the kinds of boss-walls you mention, and yeah, the cutscene placement is simply abusive.

Last couple plays I’ve used zig-zag approach when traveling through random encounter zones, effectively ~doubling distance traveled, and encounters. Stretches those out, but removes most of the separate, dedicated grinding.

(Not defending the game design that makes this necessary, mind you)

TavsiE9s|2 months ago

I think at that point I'd call it and mark that one as "finished it".

erfgh|2 months ago

JRPGs are like movies that you can interact with. If you don't enjoy the cutscenes then it will be a drag.

I did play FFVII when it came out and I was extremely impressed and couldn't get enough of it. But I could never get into other JRPGs later.

kouteiheika|2 months ago

> 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.

Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?

xandrius|2 months ago

I could ask you a similar question: why play an RPG if you don't care about playing? Go watch a movie.

The point of many posters, I imagine, is that there is too much non-playing parts all at once, it's not strictly about them not being skippable.

This is especially damning when the long unskippable cutscene is during a boss fight or something which you might fail afterwards and cannot save.

opan|2 months ago

I agree with your take here that he should care about the cut scenes/story if bothering to play, but this has gotten especially bad in newer games where they try to shove you right into the game before you can tweak settings. I never played through Bravely Default on 3DS because the opening scene used the English dub instead of the original audio, and I had to skip it to access the settings and change languages, then there was no way to rewatch that opening scene. I've similarly avoided their other games like Octopath Traveler as I suspect they have the same issue. It seems like an accessibility issue. I don't think they should ever stop you from getting to the settings first thing. I am not entertained by them trying to be overly cinematic. I don't think it would kill them to wait until you hit "start new game".

hombre_fatal|2 months ago

Starting off with 10min of exposition is too much and it’s lazy. You don’t even know if you’re going to like the game yet. Do some en media res story telling and get on with it.

Most games I don’t care about the deep exposition. I’m fine with a vague notion and then starting from the main character’s insertion into it where the gameplay starts.

Not letting the player skip it is just hubris.

jccalhoun|2 months ago

For me, it isn't about not liking the story, but about having to watch a movie when I want to play a game. Don't show it to me. Let me do it.

rkomorn|2 months ago

I play RPGs for the fun of turning time and grind into more advanced abilities (eg going from getting slaughtered by dragons in Skyrim to being the one doing the slaughtering).

There are few games where the story has mattered to me, and even basically no games where the cutscenes did.

Edit: the presence of story and cutscenes in a game I enjoy is basically correlation and not causation (for me).

TavsiE9s|2 months ago

Oh I do care about the story, but please don't front-load the credits and make me sit through them.

butlike|2 months ago

Dopamine only hits when the numbers go up. So no min/maxing when the cutscenes are playing

lanfeust6|2 months ago

Yes, and for as much as that's an annoyance, games are far worse now. This has infected everything AAA, not just JRPGs. See: the God of War reboot, Tomb Raider, etc.

Narrative is one thing, but at least with 90s JRPGs you could go through dialog on the field screen at your own pace, generally. It doesn't take long to get to the action.

nottorp|2 months ago

> 10-13 minutes if I remember correctly

Mmm played any Kojima games? :)

FieryMechanic|2 months ago

You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc).

MGS-4 though is has ridiculous cutscene length.

TavsiE9s|2 months ago

Nope, MGS was big on Playstation when I was growing up and the whole stealth gameplay does not appeal to me.