I've tried so many times to play the classic JRPGs only to be met by loooooooong cutscenes before even allowing me to control the characters. Grandia is unfortunately no exception: 10-13 minutes if I remember correctly from booting the game to actually being able to do anything besides mash buttons to try and skip the cutscenes.
jeppester|2 months ago
I wish modern games would have the same feature!
TavsiE9s|2 months ago
jamesbelchamber|2 months ago
FF7 really had this nailed - flashy, mysterious cut-scene to first battle in, what, 3 minutes?
kokada|2 months ago
Except when you use the Knights of the Round summon, then you go grab a coffee while waiting for the animation to finish :).
FieryMechanic|2 months ago
This makes replays painful as the story isn't particular interesting and in some places actually quite nauseating to watch (Miles is constantly conflicted on very straight forward things), but the game play itself is quite fun. I've looked for a mod for this game where you can skip all cut-scenes but it doesn't seem to exist.
ozbonus|2 months ago
FieryMechanic|2 months ago
phantasmish|2 months ago
Last couple plays I’ve used zig-zag approach when traveling through random encounter zones, effectively ~doubling distance traveled, and encounters. Stretches those out, but removes most of the separate, dedicated grinding.
(Not defending the game design that makes this necessary, mind you)
TavsiE9s|2 months ago
pcdoodle|2 months ago
[deleted]
erfgh|2 months ago
I did play FFVII when it came out and I was extremely impressed and couldn't get enough of it. But I could never get into other JRPGs later.
kouteiheika|2 months ago
Genuinely curious - if you don't care about the story then why play an RPG? When you're speedrunning - sure, skip all of the cutscenes, but when you're playing casually - why would you want to do that?
xandrius|2 months ago
The point of many posters, I imagine, is that there is too much non-playing parts all at once, it's not strictly about them not being skippable.
This is especially damning when the long unskippable cutscene is during a boss fight or something which you might fail afterwards and cannot save.
opan|2 months ago
hombre_fatal|2 months ago
Most games I don’t care about the deep exposition. I’m fine with a vague notion and then starting from the main character’s insertion into it where the gameplay starts.
Not letting the player skip it is just hubris.
jccalhoun|2 months ago
rkomorn|2 months ago
There are few games where the story has mattered to me, and even basically no games where the cutscenes did.
Edit: the presence of story and cutscenes in a game I enjoy is basically correlation and not causation (for me).
TavsiE9s|2 months ago
butlike|2 months ago
lanfeust6|2 months ago
Narrative is one thing, but at least with 90s JRPGs you could go through dialog on the field screen at your own pace, generally. It doesn't take long to get to the action.
nottorp|2 months ago
Mmm played any Kojima games? :)
FieryMechanic|2 months ago
MGS-4 though is has ridiculous cutscene length.
TavsiE9s|2 months ago